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OSC⚡See — pronounced "Ozzy" — is a real-time control tool for recording, editing and playing back OSC commands on a timeline, built for immersive shows, audiovisual performance and complex event control.
Still in high school in Lima, Rafael Pereyra was experimenting with early digital synthesis in sound and image. During his art direction studies at Toulouse Lautrec (1995–2000) he returned to visuals through Pixelshox, the precursor of Quartz Composer, alongside Pure Data and Resolume V1.0 — generative work that blurred programming and performance.
A professional exchange took him to Chile, where he spent two decades on live productions — among them Creamfields Chile, working alongside Luis Barrera (Pixelmaker). The same wall kept coming up: shows needed flexible, synchronized control that did not depend on weeks of rendering in After Effects and Premiere.
Rafael came onto Premios Heat, a fast award show demanding exact frame control and creative agility. Out of that pressure came the plan: control Resolume in real time from a timeline, synchronized to SMPTE, adaptable to any setup. Not a luxury — a survival tool for high-pressure productions.
After years of refinement, OSC⚡See was tested in beta at Premios Heat 2022, where it held up in a demanding live environment. The commercial version launched at Creamfields Chile. Both were productions Rafael worked on alongside Luis Barrera, of Pixelmaker, over many years.
Creamfields became both the testing ground and the cradle: used behind the scenes, and adopted for programming show endings by European companies like 360 Show Designs (Netherlands) and Grand Finale.

The roadmap continues, including integrations driven by artificial intelligence — less technical friction, more room to express. Developed by Visual Lab and Pixel Space.
See what the tool actually does — Command Markers+, time sources and the four-step route to a running show.
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